Denizens of Ulthar

Ulthar is home to around 20,000 humanoids, plus a good many other critters, both nice and benign.

Humanoids

Ulathar's humanoids are roughly 50% human, 20% each gnomes and halflings, 5% dwarves and the rest a scattering of other races (elves, tengu, catfolk amongst others). The humans, halflings and gnomes tend to live in reasonably mixed villages while the dwarves tend to keep to themselves and are considered 'slow nomads'. Almost all of them work in mining and quarrying and set up temporary villages for a few years around a productive ore vein or quarry pit. They mine it for as long as is profitable in that spot and then move on, sometimes coming back decades later if demand makes a previously unprofitiable mine a viable concern again. Most of Ulthar's dwarves don't think of themselves as Ultharans, with they or their parents having been born in distant, more dwarf dense regions, and over the years the population swaps out between regions, so while the dwarf population is fairly steady, the make up of that population may not be.

Most elves also don't consider themselves Ultharan either, with most having been born in far away elven regions and in Ulthar only temporarily, although 'temporary' for an elf can easily mean decades.

Languages spoken include common, Elven, Dwarven, Catfolk, Tengu, Sylvan, Draconic, and the rare planar languages (more often written or read as runes than spoken).

Beasts

While the land has certainly been tamed by people with the blessing of The Soul, it doesn't mean it isn't a little wild, and the Slices are entirely untamed. Hungry creatures like wolves, bears, griffons and drakes can pick off poor individuals from unguarded flocks, of a person who wonders too far from the safety in numbers that comes with the village. Bigger things like wyverns have also been known fly by, and it's for this reason most villages keep something of a stash of weaponry on hand.

While most beasts hide from the site of humanoids in the woods, the scariest (to some at least) are those that hide within humanoids themselves. Lycanthropes are known to be present in Ulthar, some living lives as beasts in the woods, but others living amongst the populace themselves, disguised by humanoid skin. While some are happy to let them be if they don't do any harm, others worry that the urges of these beastial folk are too dangerous amongst civilised people, and are quick to point the finger at this group whenever unexplained violence or death occurs (though rarely do they know which direction the finger should point).

Eldritch creatures

Along with people and beasts, more magical creatures call Ulthar home.

It's said pixies live deep in the woods, but almost no one has ever seen one of these mysterious folk.

Undead creatures can occasionally rise, when a traumatic death (or poor treatment after it) results in someone's soul or body refusing to rest. The essence of the dead should venture off to be judged by, and then serve, The Soul for eternity, and those that linger on the earth are suffering a cruel fate - or so say those who speak for The Soul. Thus, for their own good, as well as to prevent any danger these unfortunates may present to the living, they are to be destroyed and allowed to meet their destiny.

Finally, pronai, beings of elemental energy that embody natural forces, are a rare and mysterious presence in the landscape, wondered at by some but mostly ignored as a curiosity.